The is pretty clear cut. There are 59 points in the Restoration tree that directly or indirectly improve your healing. Of the remaining 2, one should go in Nature's Grasp, just to give you some ability to survive when soloing content, and the last one can go in OoC in the event you need to go bear (or, heaven help you, cat). There's also the very rare situation where meleeing for a free spellcast is worthwhile, especially since you don't have Moonkin Form.
Again, if you're full-time raid healing, you need to maximize your healage, period. DPS talents are a luxury that you take when you run out of healing stuff.
However, if you're looking for a Healing Touch build (skipping Tree of Life entirely), you have a couple of choices. A can be good for Heroic and 10-man healing. Finally, there's the , which completely sacrifices HoTs in favor of extremely efficient HTs However, the latter build loses a lot of what makes a raiding Druid efficient.