possible resto build and glyphs

Druid class discussion.

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Palehorse
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possible resto build and glyphs

Post#1 » Sat Jan 17, 2009 8:44 pm

http://www.wowhead.com/?talent=0VG0uZZf0IuiuxiuV0st

I wasn't sure where to put the last 5 points so I ended up doing NG and imp HT. I guess it's because in most cases I do regrowth and nourish (when 2-3 HoTs are up), so NG synergizes nicely with those two. I almost never do tranq (at least in 5-10 man instances), so tranq prob is no big deal.

For the longest time I took replenishment but the benefit of either that or living seed don't appear to justify the points.

As for glyphs I currently have Innervate, Swiftmend, and Regrowth. I seldom use innervate (rarely have mana issues that I can't fix with a quick drink; again 5-10 man instances), so I'm thinking I might pick up lifebloom instead.

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Lealla
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Post#2 » Sat Jan 17, 2009 10:38 pm

Living Seed is worth the points, certainly more so than Replenish, which frankly sucks (Blizzard has even acknowledged this). I'm not particularly pleased with Nature's Grace, however - the 3 points you spend don't do nearly as much to boost your HPS as you'd think due to the random nature of the proc, unless you really load up on critical strike rating.

Other than that, your spec is pretty standard.
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Palehorse
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Post#3 » Sun Jan 18, 2009 9:16 pm

I agree about NG; if you aren't using RG or nourish then the crit is pretty much worthless (I got the impression that blizz is going to *allow* dots/hots to crit although nothing has been said about a timeline).

I'm surprised you like LS given that people have complained about how little a benefit LS gives....if the payoff is as bad as they claim, I'd rather take the chance of a mana refund.

Still pondering LB vs innervate. Doesn't seem like I need to innervate myself unless I'm running a lvl 80 instance on heroic (not likely) or am doing healing intensive fights/25 man....

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Post#4 » Mon Jan 19, 2009 12:23 am

The better your gear, the less you need Innervate. The glyph is +20% benefit to you, so it's not a bad thing; it's merely a question of whether you can sacrifice the potential mana regen for additional healing.

LS and NG both benefit from your crits. Sure, from a theorycrafting perspective, NG may give you slightly more raw HPS for your buck, but you aren't the kind of healer who watches for crits and squeezes in that extra cast in the 0.5 sec the talent gives you. LS is entirely passive, making it like a free PoM whenever it procs. I like it better for tank healing, but again that's merely my preference.
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Post#5 » Sun Mar 29, 2009 7:55 pm

Alright, here's my latest try at a 3.1 Resto build, with glyphs.

There are three "flex" points that I put into Revitalize but that could easily go into Nat. Perf, Imp Tranq, or other places as desired. Also, I'm going to bet on either the Nourish or the Regrowth glyph getting more use than the other, so having both is counterproductive.

Comments welcome.
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Palehorse
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Post#6 » Mon Mar 30, 2009 2:17 am

this is prob what i'll end up getting...

My 3.1 resto build

I'm personally going for crit-based spellcasting to maximize nourish / RG so as much as I love revitalize, I'm not sure 3 points can justify a *chance* at 1% mana (esp. if used on myself).

I do agree that it's likely you'll see either nourish OR RG being used...some people used to use RG as a direct heal with the talent bonus being 50% +, but 3.1 will reduce it to half and add in nourish.

as for glyphs...for the major ones I'm not really fond of RJ, so I picked nourish swiftmend and RG assuming you don't have mana issues that'd require innervate. for the minor glyphs, if soloing then thorns are more useful than aquatic form, esp once they let mounts travel in water....
Last edited by Palehorse on Mon Mar 30, 2009 4:22 pm, edited 1 time in total.

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Post#7 » Mon Mar 30, 2009 8:23 am

1 hour Thorns... wooooo. Instant shift and the ability to loot items while in Aquatic Form make it the king of underwater maneuverability IMO. Plus, with the glyph it's still faster than standard land mounts in the water.

Edit: I don't quibble about minor glyphs. They're all about preference. Although the Unburdened Rebirth one would be a lot more useful for me if I could figure out which addon is autobuying the reagents for it and make it stop...
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Post#8 » Mon Mar 30, 2009 11:34 am

Lealla wrote:Edit: I don't quibble about minor glyphs. They're all about preference. Although the Unburdened Rebirth one would be a lot more useful for me if I could figure out which addon is autobuying the reagents for it and make it stop...

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Lealla
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Post#9 » Mon Mar 30, 2009 12:35 pm

Elvenbane wrote:
Lealla wrote:Edit: I don't quibble about minor glyphs. They're all about preference. Although the Unburdened Rebirth one would be a lot more useful for me if I could figure out which addon is autobuying the reagents for it and make it stop...

Zomgbuffs

I thought so but the menu option controlling autobuying reagents seemed to have vanished a few builds ago. I'll check with you on this tonight.
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Post#10 » Fri Apr 03, 2009 1:12 pm

FYI, I figured it out.
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