After a few weeks of 3.1, some observations on Druids.
Balance is in a pretty good spot. It's still easy to go into mana starvation from heavy AoE situations, though, especially without full raid buffs. Blizzard has actually said they expect Boomkins to stack crit over Spirit, which is kind of interesting given current itemization. I'm going to look into this going forward into Ulduar.
Restoration is okay, but has a few issues. The most glaring bug that hasn't been hotfixed or patched is that Wild Growth will always attempt to cast on your current target no matter what mouseover macro or addon you may have directing it elsewhere. Therefore, you have to deselect your current target to be able to cast it somewhere else. The good news is that you can target hostile units with it, and the spell will affect nearby friendly units.
Also worth noting is the mana refund effect of Lifebloom. The patch notes are exactly correct when it says it returns half the base mana cost. This value is not modified by the 20% reduction in cost from Tree of Life, meaning the actual return is well over half. In fact, if you never roll Lifeblooms past the initial three stacks, you'll end up with a net cost of only 30% of base, and you'll get back almost 1500 mana from the bloom of a full stack.
This means that the most mana efficient casting cycle for Restoration is to cast up to 3 Lifeblooms on a single target, wait for them to bloom, then run the stack back up to three again.
Last edited by Lealla
on Mon May 04, 2009 10:58 am, edited 1 time in total.