Official World of Warcraft 3.1 Patch Notes: Druids

Druid class discussion.

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Official World of Warcraft 3.1 Patch Notes: Druids

Post#1 » Tue Apr 14, 2009 11:38 am

Classes: General
  • Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.
  • Haste Rating: shamans, paladins, druids, and death knights now receive 30% more melee haste from Haste Rating.
  • Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, and Avenging Wrath damage bonuses no longer stack together.
  • Mana Regeneration: The amount of mana regeneration derived from intellect and spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.
  • The shaman’s Fire Elemental and Spirit Wolves, mage’s Water Elemental and Mirror Images, and druid’s Treants have all gained avoidance from area-of-effect damage similar to what warlock and hunter pets already have.
  • Taunts: All player or pet-generated taunts now have a shared diminish category. In addition, Taunt-type effects from pets and from classes other than death knight, druid, paladin, and warrior have been set such that bosses can be made immune to them while still affected by death knight, druid, paladin, and warrior taunts.

Druid (3.1 Skills List / 3.1 Talent + Glyph Calc.)
  • Abolish Poison: Now ticks every 3 seconds, up from every 2. Now lasts 12 seconds, up from 8.
  • Faerie Fire and Faerie Fire (Feral): Now decreases armor of your target by 5%. Has a 5-minute duration, and a 40-second PvP duration.
  • Feral Faerie Fire: The damage generated by this ability in Bear Form and Dire Bear Form has been increased substantially.
  • Innervate: This spell no longer costs mana.
  • Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.
  • Maim: This ability is now considered a stun, and shares a diminish category with all other stuns. It no longer has a chance to break from the target taking damage. Duration lowered to 1 second per combo point.
  • Pounce: No longer affected by diminishing returns with other stuns, however, it now shares a diminishing return with Cheap Shot (Rogue).
  • Savage Defense: Trainable at level 40 with Dire Bear Form as a prerequisite. When the druid deals a melee critical strike, it gains a physical damage shield equal to 25% of its attack power. The next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form.
  • Starfall: Cooldown reduced to 90 seconds.
  • Swipe: The Bear Form and Dire Bear Form version of this ability no longer has a targeting requirement and hits targets behind the druid and to the sides.
Balance
  • Celestial Focus redesigned: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23/46/70% and increases your total spell haste by 1/2/3%.
  • Eclipse: The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage.
  • Insect Swarm: The bonus damage from spellpower on this damage-over-time ability has been increased significantly to match similar spells on other classes.
  • Mark of the Wild and Gift of the Wild can now be cast while in Moonkin form.
  • Moonkin Form: Mana cost reduced.
  • Nature's Grace redesigned: All spell critical strikes have a 33/66/100% chance to grace you with a Blessing of Nature, increasing your spell casting speed by 20% for 3 seconds.
  • Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.
  • Typhoon: Now causes a 3-second daze.
Feral
  • Heart of the Wild: Stamina bonus changed to 2/4/6/8/10%.
  • Predatory Strikes: This talent no longer works when in Moonkin form.
  • New Talent: Primal Gore: Grants the periodic damage from your Lacerate and Rip abilities the chance to critically hit.
  • Primal Tenacity: The damage reduction while stunned effect now only works in Cat Form.
  • Rend and Tear: The critical strike bonus for Ferocious Bite reduced to 5/10/15/20/25%, down from 10/20/30/40/50%.
  • Savage Roar is now considered an Enrage effect and now increases physical damage done by 30% instead of increasing attack power.
  • Survival of the Fittest: Bonus armor reduced to 11/22/33% instead of 22/44/66%.
Restoration
  • Living Seed: This talent now accounts for total healing including overhealing.
  • Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.
  • Intensity: Now grants 17/33/50% of mana regeneration while casting.
  • New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.
  • Improved Regrowth: This talent is renamed Nature’s Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%.
  • Replenish: This talent is now re-named Revitalize and also works with Wild Growth.
  • Tree of Life: Now receives 240% increased armor. You can now use Nature's Grasp and Thorns while within this form. In addition, the discount on heal-over-time spells from this talent is now active at all times, whether or not the druid is in Tree of Life form. Mana cost reduced to match the cost of Travel Form.

Glyphs
Druid
  • Glyph of Barkskin: Reduces the chance you’ll be critically hit by melee attacks by 25% while Barkskin is active.
  • Glyph of Berserk: Increases the duration of Berserk by 5 seconds.
  • Glyph of Monsoon: Reduces the cooldown of your Typhoon spell by 3 seconds.
  • Glyph of Nourish: Your Nourish heals an additional 6% for each of your heal-over-time effects present on the target.
  • Glyph of Rebirth: Target now returns to life with full health.
  • Glyph of Savage Roar: Your Savage Roar ability grants an additional 3% bonus damage done.
  • Glyph of Shred: Now increases remaining duration on Rip by 2 seconds each time it is used, up to a maximum of 6 seconds.
  • Glyph of Starfall: Changed to reduce the cooldown by 30 seconds.
  • Glyph of Survival Instincts: Increases the percentage of your maximum health received from Survival Instincts to 40%.
  • Glyph of Wild Growth: Wild Growth now affects up to 6 targets.

Bug Fixes: Classes
Druid
  • Bash: This ability will now still interrupt casting even if the victim is immune to the stun due to diminishing returns.
  • Feral Attack Power: Heirloom weapons now correctly grant the amount of attack power in Cat, Bear, and Dire Bear Forms that is stated on the weapon tooltip. In addition, the attack power bonus will now work properly for druids below level 60.
  • Lifebloom: Corrected some bugs with the new blooming functionality and dispels.
  • Predatory Strikes: This talent now properly affects the attack power gained from weapon enchants.
  • Swipe: Now properly affected by area-of-effect damage caps.
  • Thorns: This spell will now properly use the druid’s spell power to determine its scaling instead of the target’s spell power.
  • Wild Growth: Fixed a bug that sometimes prevented Wild Growth ranks from overwriting each other.
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Post#2 » Tue Apr 14, 2009 6:25 pm

To reinforce my previous posts on the topic, below are the builds I will be taking for my dual specs.

Balance 57/0/14

Restoration 14/0/57

I'm not an expert on Feral, but if someone familiar with it wants to post their preferred PvE cat and bear specs, I'd be very grateful.
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Post#3 » Tue Apr 14, 2009 8:20 pm

for your resto build I'm surprised you went 3/3 subtlety but only 4/5 tranquil spir with the Nourish glyph =p

this will likely be my resto build:
My resto build

anyway, I'm still debating what my feral build will be (kitty dps or feral tank) but here's my possible builds:

Feral bear tank spec

Feral cat dps spec

Any input esp. on the feral spec(s) are appreciated.

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Post#4 » Mon Apr 27, 2009 1:22 pm

After a few weeks of 3.1, some observations on Druids.

Balance is in a pretty good spot. It's still easy to go into mana starvation from heavy AoE situations, though, especially without full raid buffs. Blizzard has actually said they expect Boomkins to stack crit over Spirit, which is kind of interesting given current itemization. I'm going to look into this going forward into Ulduar.

Restoration is okay, but has a few issues. The most glaring bug that hasn't been hotfixed or patched is that Wild Growth will always attempt to cast on your current target no matter what mouseover macro or addon you may have directing it elsewhere. Therefore, you have to deselect your current target to be able to cast it somewhere else. The good news is that you can target hostile units with it, and the spell will affect nearby friendly units.

Also worth noting is the mana refund effect of Lifebloom. The patch notes are exactly correct when it says it returns half the base mana cost. This value is not modified by the 20% reduction in cost from Tree of Life, meaning the actual return is well over half. In fact, if you never roll Lifeblooms past the initial three stacks, you'll end up with a net cost of only 30% of base, and you'll get back almost 1500 mana from the bloom of a full stack.

This means that the most mana efficient casting cycle for Restoration is to cast up to 3 Lifeblooms on a single target, wait for them to bloom, then run the stack back up to three again.
Last edited by Lealla on Mon May 04, 2009 10:58 am, edited 1 time in total.
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Post#5 » Mon May 04, 2009 10:55 am

Here's a macro for mouseover Wild Growth that works in Clique as well as with keybindings. It uses your focus to save your target prior to casting Wild Growth.

Code: Select all

#showtooltip
/clearfocus
/focus
/cleartarget
/cast [target=mouseover,exists][] Wild Growth
/target focus
/clearfocus


If you use your focus for other things while healing, you can use the below macro instead. Please note that this macro will cause you to retarget your previous target even if you cleared it beforehand, which is why I prefer the one above.

Code: Select all

#showtooltip
/cleartarget
/cast [target=mouseover,exists][] Wild Growth
/targetlasttarget


Important: These macros will not work if you use target casting in any way, shape, or form. They also don't support self-casting, although this is certainly easy to add.
Last edited by Lealla on Mon May 04, 2009 11:00 am, edited 1 time in total.
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Post#6 » Mon May 04, 2009 8:04 pm

3.1 Best in Slot Boomkin gear, non-hard modes. Whether you are hit capped or not changes several of these choices.

Head: Collar of the Wyrmhunter (Razorscale)
Neck: Wyrmrest Necklace of Power (Malygos)
Shoulders: Soot-Covered Mantle (Ignis)
Back: Pennant Cloak (Sartharion +2D)
Chest: Robes of the Umbral Brute (Kologarn)
Wrist: Bracers of Unleashed Magic (Kologarn)
Hands: Conqueror's Nightsong Gloves (Mimiron)
Waist: Sash of Ancient Power (Crafted)
Legs: Conqueror's Nightsong Trousers (Freya)
Feet: Spellslinger's Slippers (Crafted)
Finger: Signet of Manifested Pain (Kel'thuzad)
Finger: Pyrelight Circle (Ignis)
Trinket: Illustration of the Dragon Soul (Sartharion)
Trinket: Living Flame (Razorscale)
MH: Soulscribe (Yogg-Saron)
OH: Leviathan Fueling Manual (Flame Leviathan)
Idol: Idol of the Shooting Star (Instructor Razuvious)
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Post#7 » Mon May 04, 2009 8:31 pm

More fun. Since Thorns bases its effect on the spellpower of the Druid at the moment it's cast, run up your spellpower with trinket procs and the Illustration and then cast it... with 3.2-3.5K spellpower. :-)
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Post#8 » Wed May 27, 2009 11:08 am

Thorns got ninja nerfed by Blizzard the other day (boo), along with Retribution Aura. The spellpower coefficient was cut approximately in half. While I freely admit that these abilities were a bit OP, I'm trying to figure out how people were coming up with ridiculous numbers like 1K Thorns procs. You'd need over 6K spellpower to get even close to that with the Brambles talent, not counting percentage damage bonuses from other sources...
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