hunter macro

Hunter class discussion.

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Ecnailla
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hunter macro

Post by Ecnailla » Tue Feb 12, 2008 1:29 pm

can somone post it?
I don't and have never used a macro.
I handle my own rotation and adapt it to the setting. It changes for rapid fire, bw, if i have to move, if i have to trap - i change it all the time. I use quartz to clip the lag off my steady shots, but never used a shot rotation macro. Apparently it can do something now that prevents auto shot clips?
I would love to see that if someone could post it for me.
Last edited by Ecnailla on Tue Dec 02, 2008 7:17 pm, edited 1 time in total.

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Irreverant
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Post by Irreverant » Tue Feb 12, 2008 1:34 pm

/cast !Auto shot
/cast [target=pettarget, exists] Kill command
/cast Steady shot
/script UIErrorsFrame:Clear()
When Blizzard created hunters they gave them twice as many ways to fuck up as any other class.

Ecnailla
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Post by Ecnailla » Tue Feb 12, 2008 1:37 pm

zomg... just add a FD in there like the kill command and all our issues are solved.

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Irreverant
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Post by Irreverant » Tue Feb 12, 2008 1:40 pm

tag tried adding in arcane shot and it just messed up the timing on it and wouldnt shoot steady....

If it aint broke dont fix it.
When Blizzard created hunters they gave them twice as many ways to fuck up as any other class.

Ecnailla
Posts: 3624
Location: TX
WoW character race: Draenei
WoW character class: Paladin
WoW character gender: Male
WoW character level: 70

Post by Ecnailla » Tue Feb 12, 2008 1:46 pm

apparently it is broke b/c the word salv and hunter have come into the same sentance.

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Irreverant
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Post by Irreverant » Tue Feb 12, 2008 1:54 pm

w/e
When Blizzard created hunters they gave them twice as many ways to fuck up as any other class.

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Lealla
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Post by Lealla » Tue Feb 12, 2008 2:50 pm

If you can properly time the cooldowns, you can put Arcane and Steady Shot in a /castsequence. Replace the /cast Steady Shot line with:

/castsequence reset=target/combat/10 Steady Shot, Arcane Shot

Put in whatever mix of shots works best for your timing, as I don't remember the cooldowns of those abilities offhand.
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