Hunter Glyphs

Hunter class discussion.

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Ecnailla
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Hunter Glyphs

Post by Ecnailla » Tue Oct 14, 2008 8:04 am

Major Glyphs

Glyph of Aimed Shot (Req. lvl. 20) - Reduces the mana cost of your Aimed Shot ability by 20%.
Glyph of Arcane Shot (Req. lvl. 15) - Your Arcane Shot refunds 20% of its mana cost if the target has one of your Stings active on it.
Glyph of Aspect of the Beast (Req. lvl. 30) - Increases the attack power bonus of Aspect of the Beast for you and your pet by an additional 2%.
Glyph of Aspect of the Monkey (Req. lvl. 15) - While Aspect of the Moneky is active, each time you dodge you gain 30% increased movement speed for 6 sec.
Glyph of Aspect of the Viper (Req. lvl. 64) - Increases the amount of mana gained from attacks while Aspect of the Viper is active by 10%.
Glyph of Bestial Wrath (Req. lvl. 40) - Decreases the cooldown of Bestial Wrath by 20 sec.
Glyph of Deterrence (Req. lvl. 20) - Decreases the cooldown of Deterrence by 20 sec.
Glyph of Disengage (Req. lvl. 20) - Decreases the cooldown of Disengage by 5 sec.
Glyph of Freezing Trap (Req. lvl. 20) - When your Freezing Trap breaks, the victim's movement speed is reduced by 30% for 4 sec.
Glyph of Frost Trap (Req. lvl. 28) - Increases the radius of the effect from your Frost Trap by 2 yards.
Glyph of Hunter's Mark (Req. lvl. 15) - Increases the attack power bonus of your Hunter's Mark by 20%.
Glyph of Immolation Trap (Req. lvl. 16) - Decreases the duration of the effect from your Immolation Trap by 6 sec., but damage while active is increased by 100%.
Glyph of Improved Aspect of the Hawk (Req. lvl. 15) - Increases the haste bonus of the Improved Aspect of the Hawk effect by an additional 6%.
Glyph of Multi-Shot (Req. lvl. 18) - Decreases the cooldown of Multi-Shot by 1 sec.
Glyph of Rapid Fire (Req. lvl. 26) - Increases the haste from Rapid Fire by an additional 8%.
Glyph of Serpent Sting (Req. lvl. 15) - Increases the duration of your Serpent Sting by 3 sec.
Glyph of Snake Trap (Req. lvl. 68) - Your Snake Trap creates 2 additional snakes.
Glyph of Steady Shot (Req. lvl. 62) - Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting.
Glyph of Trueshot Aura (Req. lvl. 40) - Increases the attack power bonus of Trueshot Aura by an additional 2%.
Glyph of Volley (Req. lvl. 40) - Decreases the mana cost of Volley by 20%.
Glyph of Wyvern Sting (Req. lvl. 40) - Decreases the cooldown of your Wyvern Sting by 15 sec., but decreases the damage it deals by 20%.


Minor Glyphs


Glyph of Feign Death (Req. lvl. 30) - Reduces the cooldown of your Feign Death spell by 5 sec.
Glyph of Mend Pet (Req. lvl. 15) - Your Mend Pet spell increases your pet's happiness slightly.
Glyph of Possessed Strength (Req. lvl. 18) - Increases the damage your pet inflicts while using Eyes of the Beast by 50%.
Glyph of Revive Pet (Req. lvl. 15) - Reduces the pushback suffered from damaging attacks while casting Revive Pet by 100%.
Glyph of Scare Beast (Req. lvl. 15) - Reduces the pushback suffered from damaging attacks while casting Scare Beast by 75%.
Glyph of the Pack (Req. lvl. 40) - Increases the range of your Aspect of the Pack ability by 15 yards.

Ecnailla
Posts: 3624
Location: TX
WoW character race: Draenei
WoW character class: Paladin
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WoW character level: 70

Post by Ecnailla » Tue Oct 14, 2008 8:07 am

Guen, imo-

Glyph of Feign Death (Req. lvl. 30) - Reduces the cooldown of your Feign Death spell by 5 sec.
Glyph of Mend Pet (Req. lvl. 15) - Your Mend Pet spell increases your pet's happiness slightly.


Glyph of Hunter's Mark (Req. lvl. 15) - Increases the attack power bonus of your Hunter's Mark by 20%.
Glyph of Steady Shot (Req. lvl. 62) - Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting.
Glyph of Aspect of the Viper (Req. lvl. 64) - Increases the amount of mana gained from attacks while Aspect of the Viper is active by 10%.

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Guenever
Demon Hunter
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Post by Guenever » Tue Oct 14, 2008 12:37 pm

Nope-
Glyph of Feign Death (Req. lvl. 30) - Reduces the cooldown of your Feign Death spell by 5 sec.
Glyph of Mend Pet (Req. lvl. 15) - Your Mend Pet spell increases your pet's happiness slightly.

Glyph of Steady Shot (Req. lvl. 62) - Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting.
Glyph of Rapid Fire (Req. lvl. 26) - Increases the haste from Rapid Fire by an additional 8%.
Glyph of Serpent Sting (Req. lvl. 15) - Increases the duration of your Serpent Sting by 3 sec

I don't have improved HM, so any other hunter is better off with that one, and the improved stings make the steady shot one more effective and cuts down on the mana I use stinging things.

Elven...I will do a naked dance for you if you make them for me! :-D

Ecnailla
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Post by Ecnailla » Tue Oct 14, 2008 1:17 pm

Unless tag asci or manchild goes MM, it is likely no one will have imp mark.

You have been so conserned with going oom i figured you would want viper>the 3 sec or rapid fire but until you are able to test your mana eff. its hard to say. I think with our increased dps and the mobs lowered hp along with the raid wide mana returns you won't need viper much. The 8% seems better than the 3 sec, but if you want both instead of the hunters mark one, thats fine.

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Guenever
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Post by Guenever » Tue Oct 14, 2008 1:36 pm

Well now that they made viper such a huge nerf to your DPS I don't want it at all. Shun the Aspect of the Viper....SHUN!!

Oh, and it seem we can't have 3 major glyphs at 70 :-( So I guess I'll go for Steady Shot and Stings.

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Lealla
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Post by Lealla » Tue Oct 14, 2008 1:38 pm

When you're OOM, you will have a choice of doing... Autoshot and spirit regen, or a full DPS rotation with Viper up. Take your pick. If you never go OOM, then more power to you.
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Drizztdeurde
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Post by Drizztdeurde » Tue Oct 14, 2008 1:48 pm

I'm looking at MM pretty seriously and as off this coming saturday hopefully the oh so lovely and wonderfull Guen can work me into the raiding rotation :) :) :) wink...wink :) :)
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Ecnailla
Posts: 3624
Location: TX
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Post by Ecnailla » Tue Oct 14, 2008 2:09 pm

zomg viper rocks atm. Nerf to dps? better than what you have now... 50% dmg>auto shot only. You were worried about having only 1 pot on the [insert boss name who blows you up when you go oom] - as soon as he drains your mana you can fill it back up to 100%.


IF you need to use viper, the glyph will get your out of viper 10% faster. The question is how much you will need it, if at all.


but yea... if we only get 2, i would probably go with the SS one and the 8% to RF. The extra 3 sec to stings just seems weak imo, but either will work.

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Drizztdeurde
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Post by Drizztdeurde » Tue Oct 14, 2008 2:16 pm

I would say that for raiding your going to need the viper glyph. I don't see any of our builds that will be able to sustain any dps without going into Viper, and being able to get out of it sooner just increases your dps that much more.

Aspect of the Viper (Req. lvl. 64) - Increases the amount of mana gained from attacks while Aspect of the Viper is active by 10%.

Glyph of Trueshot Aura (Req. lvl. 40) - Increases the attack power bonus of Trueshot Aura by an additional 2%.

Glyph of Feign Death (Req. lvl. 30) - Reduces the cooldown of your Feign Death spell by 5 sec.

Glyph of Revive Pet (Req. lvl. 15) - Reduces the pushback suffered from damaging attacks while casting Revive Pet by 100%.

Glyph of Mend Pet (Req. lvl. 15) - Your Mend Pet spell increases your pet's happiness slightly.
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