3.0.8 latest Hunter changes.

Hunter class discussion.

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Drizztdeurde
Posts: 748

3.0.8 latest Hunter changes.

Post#1 » Thu Jan 08, 2009 11:14 am

Hunter (Skills / Talents / Glyphs)

* All Hunter pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.
* Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
* Aspect of the Wild - This aspect is now raid-wide.
* Call of the Wild: The benefit from this pet talent now applies to only the Hunter and their own pet.
* Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown.
* Explosive Shot: Damage increased substantially, and additional scaling added to compensate Survival Hunters for the decrease in power of Steady Shot. No longer deals damage to secondary targets.
* Improved Tracking (Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.
* Kill Shot ? Cooldown reduced to 15 seconds, down from 35 sec.
* Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.
* The coefficient of Rake (Cat) and Scorpid Venom (Scorpid) has been lowered.
* Readiness: No longer resets the cooldown on Bestial Wrath.
* Steady Shot: Now gains 10% of attack power as damage instead of 20%.
* Serpent's Swiftness: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
* Tranquilizing Shot has had its cooldown reduced to 6 seconds, down from 15.
* Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.
* Viper Sting: Now drains a percentage of maximum mana.
* Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).
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Guenever
Demon Hunter
Posts: 482

Post#2 » Thu Jan 08, 2009 11:19 am

Switching back to MM after the patch...

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Drizztdeurde
Posts: 748

Post#3 » Thu Jan 08, 2009 11:29 am

I think SV might be viable again after the patch.
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Drizztdeurde
Posts: 748

Post#4 » Fri Jan 09, 2009 8:27 am

Updated PTR build as of this morning.......





Hunter (Skills / Talents / Glyphs)
Marksmanship

* Improved Stings - Increases the damage done by your Serpent Sting and Wyvern Sting by 30% and the mana drained by your Viper Sting by 10/20/30%. In addition, reduces the chance your Sting damage over time effects will be dispelled by 10/20/30%.

Beast Mastery

* Ferocious Inspiration - In addition, increases the damage dealt by Arcane Shot by 3/6/9%.

Survival

* Lock and Load - Has a 30 second cooldown.
* Explosive Shot - Damage reduced to [RAP * 0.16 + 428.0]-[RAP * 0.16 + 516.0] from [RAP * 0.18 + 476.0]-[RAP * 0.18 + 572.0].

Pets

* Spirit Strike - All ranks saw a damage decrease.
* Rake - All ranks saw a damage increase.
* Scorpid Poison - Cooldown removed, as well as "Effect can stack up to 5 times on a single target."
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Tagaal
Demon Hunter
Posts: 433

Post#5 » Sat Jan 10, 2009 4:43 pm

hmm decisions....I guess we will see, probably stay BM and stake it out a week to see the actual effects. Might end up going back to my old fav spec.
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