Mage class discussion.

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Post by Elleandra » Wed Aug 22, 2007 9:38 am


I just read something that explains my Lurker woes.

Each time you jump out of the water and fall back in you take 500 damage, rather than the 500 every 3 seconds you normally get.

So that's another reason to blink.

Posts: 280

Post by Elleandra » Wed Aug 22, 2007 5:09 pm

Lurker required viewing for mages: ... KTpJfmDrFW

This video kicks.

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Post by Kalianna » Wed Aug 22, 2007 10:23 pm

Thanks Elle. I think I'm sold on a whole new strat
Please someone, give me the knowledge to only Blink when I should.

Posts: 280

Post by Elleandra » Thu Aug 23, 2007 9:25 am

I think the advantages are huge for this. They don't fight the rest the way we do (they take down all the adds) but the blinking is nice. I suck so bad at getting out of the water again I just can't continue doing that when I have an option.

I have a feeling that once we get our DPS up a ways we can take out all the adds. For now, we must keep sheep going. Having the DPS to not have to worry about sheep will be verrrry nice. Someday!

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