is it just me, or should from now on, every patch be called improvements for paladins?
does blizzard literally sit there, and think, hmmm, how can we make paladins better? (now that i think about it they should do that for every class). well, except the mages class. its nearly perfect. it has 3, nearly perfectly laid out, trees, that offer 3 raid ready specs, and 2 pvp ready specs.
but in all reality, lets think of the 3.2 changes we can make to paladins
bubble now lasts for 30 secconds
paladins can only take damage from boss level mobs
change to becon of light, whenever you heal the becon, everyone in range of the becon recieves 20%
of the amount healed.
all paladins granted a new ablitiy, hammer of win. this ability stuns the target, and of the targets allies within 30 yards indefinatly, until the paladin kills them, or decides to let them go.
they are immune to stun, polymorph and fear effects.
command of crusade. when paladins are grouped together, their auras increased based on the number of paladins, 10% more per extra paladin.. (imagine kings with 8 paladins, or BOM, or wisdom).
divine punishment. this ability does damage equal to 2% of the targets life indefinatly. If dispelled, it does damage equal to 75% of the targets maximum health (5 minute cooldown, thats right, you can't be a god all the time)
and im out of creative ideas to make paladins basically the iwin button.
There is more to life than pew pew you know, like staying out of the fire so you can live to pew pew another day