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Paladin 3.1 Changes - Clan YaWA - You and Whose Army

Paladin 3.1 Changes

Paladin class discussion.

Moderator: Demon Hunters

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Lealla
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Paladin 3.1 Changes

Post#1 » Tue Feb 24, 2009 7:18 pm



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Gnomerman
Posts: 1814

Post#2 » Wed Feb 25, 2009 7:57 am

is it just me, or should from now on, every patch be called improvements for paladins?

does blizzard literally sit there, and think, hmmm, how can we make paladins better? (now that i think about it they should do that for every class). well, except the mages class. its nearly perfect. it has 3, nearly perfectly laid out, trees, that offer 3 raid ready specs, and 2 pvp ready specs.

but in all reality, lets think of the 3.2 changes we can make to paladins

bubble now lasts for 30 secconds

paladins can only take damage from boss level mobs

change to becon of light, whenever you heal the becon, everyone in range of the becon recieves 20%
of the amount healed.

all paladins granted a new ablitiy, hammer of win. this ability stuns the target, and of the targets allies within 30 yards indefinatly, until the paladin kills them, or decides to let them go.

they are immune to stun, polymorph and fear effects.

command of crusade. when paladins are grouped together, their auras increased based on the number of paladins, 10% more per extra paladin.. (imagine kings with 8 paladins, or BOM, or wisdom).

divine punishment. this ability does damage equal to 2% of the targets life indefinatly. If dispelled, it does damage equal to 75% of the targets maximum health (5 minute cooldown, thats right, you can't be a god all the time)

and im out of creative ideas to make paladins basically the iwin button.



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Virek
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Post#3 » Wed Feb 25, 2009 7:05 pm

gnomer..... seriously. i thought you were above being a forum troller. Yes, paladins are a strong class. but hardly as perfect as you think.

and lealla ninjad my forums. >.< ive been waiting to get some finalization on some of the prot talents before making a 3.1 thread.
But mmo is bugged atm. primarily saying that Ardent defender requires 5/5 reckoning. which wouldnt be the end of the world to dump AD, but it also says guarded by the light requires AD. which would require you to get reck. so essentially nerf your survivalbility to hell to keep some points in threat gen (holy seals of the pure) or deflection in ret for parry. or sacrifice both and take.....gulp. reckoning. the most usless talent in the tree.
Last edited by Virek on Wed Feb 25, 2009 8:50 pm, edited 1 time in total.

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Gnomerman
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Post#4 » Wed Feb 25, 2009 8:47 pm

you know i get bored at work..... i thought some of that would be amusing for a pally






There is more to life than pew pew you know, like staying out of the fire so you can live to pew pew another day

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Post#5 » Thu Feb 26, 2009 9:29 am

Virek, I intentionally left the Protection build up to you. Enjoy. :-)

Gnomer.... pbbbbt



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Virek
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Post#6 » Fri Feb 27, 2009 12:36 pm


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Post#7 » Fri Mar 06, 2009 7:38 pm




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Post#8 » Wed Mar 18, 2009 8:53 pm




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Doulmagnus
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Post#9 » Thu Mar 26, 2009 3:26 pm

Paladin (3.1 Skills List / 3.1 Talent + Glyph Calc.)
Retribution

Seal of the Martyr now makes all your melee attacks deal [ 48% of min weapon damage ] to [ 48% of max weapon damage ] (up from 22%) additional Holy damage. Unleashing this Seal's energy instantly causes [ 11% of AP + 18% of Spell Power + 26% of min weapon damage ] to [ 11% of AP + 18% of Spell Power + 26% of max weapon damage ] (Down from 16/25/36%) Holy damage at the cost of health equal to 33% of the damage caused.

Seal of Blood now makes all your melee attacks deal [ 48% of min weapon damage ] to [ 48% of max weapon damage ] (up from 22%) additional Holy damage. Unleashing this Seal's energy instantly causes [ 11% of AP + 18% of Spell Power + 26% of min weapon damage ] to [ 11% of AP + 18% of Spell Power + 26% of max weapon damage ] (Down from 16/25/36%) Holy damage at the cost of health equal to 33% of the damage caused.

Crusader's Strike has been reverted back to normal - An instant strike that causes 110% weapon damage.
Protection

Divine Guardian *New Talent* - Tier 4 - Improve the effectiveness of your Divine Sacrifice spell by an additional 5/10% and increases the duration of your Sacred Shield by 50/100% and the amount absorbed by 10/20%.

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Post#10 » Thu Mar 26, 2009 7:35 pm

They said they are trying to reduce the "spikiness" of Blood/Martyr by increasing the Seal damage and reducing the Judgement damage. This will help Retribution Paladins avoid killing themselves on fights like Thaddius, Malygos, and Loatheb.



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Virek
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Post#11 » Fri Mar 27, 2009 12:10 am

newest protection build. i had to take pursuit of justice out.....

http://talent.mmo-champion.com/?paladin ... rsion=9733

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Post#12 » Fri Mar 27, 2009 8:25 am

.

Imp. Righteous Fury is there for the damage reduction effect, mainly for soloing or PvP. It could be replaced with Eye For An Eye or Vindication in a PvP build.

I'll probably use your build in my dual spec, V.



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Post#13 » Tue Apr 14, 2009 6:32 pm

This post is to confirm that my planned Retribution build is not changing from the above in 3.1 live.



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