All the new abilities seem to be in place. So looks like ill be running http://talent.mmo-champion.com/?paladin ... rsion=9684theres only one thing left to test.
Divine sacrifice looks interesting enough.
There is no immunity to damage, so there is the possibility of a 1 shot, hence the name sacrifice, save the raid overall, kill the paladin. If the damage is like malygos's deap breath or twilight torment you can heal through it. However, if it's a straight amount of damage dealt goodbye paladin. It seems more viable for an MT to use since healers will already be focusing on them. But once again, if its a straight amount of damage you will get 1 shot. Unless of course the damage is less than 150% of their health.
my 3.1 build
Moderator: Demon Hunters
my 3.1 build
Last edited by Virek on Tue Mar 17, 2009 1:26 pm, edited 2 times in total.
yes im sure. between thunderclap from warriors and infected wounds from druids its redundant. Also, the attack speed of an enemy has never been a problem with a paladin tank since you have 8 charges of a shield block over 2. And, if you still use the mitigation macro from wowikki to see if you are above uncrushable (102.4 avoidance) you are also "unhittable" which means that it is impossible for a boss to hit you with a melee attack without some form of mitigation kicking in. And, i never use judgment of justice in a raid situation so that part of it is also useless. So the speed increase is much more beneficial to me.