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3.2 Paladin Changes: Explanation
Posted: Thu Jun 18, 2009 8:28 pm
Posted: Thu Jun 18, 2009 8:39 pm
Holy: Beacon is getting a huge buff. FoL is becoming more useful. Mana regen is being lowered.
Protection: One new passive Oh Shit button and an old one buffed. Shield of Righteousness nerfed (but you get more block value from gear). Seal of Vengeance buffed.
Retribution: Martyr/Blood gone. Seal of Command is the new shizz. Learn to play all over again you fucking noobs.
Posted: Fri Jun 19, 2009 11:05 am
Posted: Fri Jun 19, 2009 1:35 pm
Posted: Wed Jun 24, 2009 10:38 am
Okay, here's something interesting. The Paladin T9 Retribution Libram buffs Seal of Vengeance. Yes, indeed, it appears that Blizzard wants SoV to be our raid Seal? That's a big change and something the theorycrafters will have to start looking at seriously. For one thing, SoV ramps up rather slowly with a two-hander. For another, its periodic damage is based on spell power -- although Ret gets a decent amount of this through Sheath of Light, does the over time effect compensate sufficiently for the lack of up front burst?
I'm going to be very interested in testing this change - I may even copy Brendore to the PTRs to check it out. It also means that Command is still supposed to be for soloing and PvP.
Even more oddly, Blizzard seems to be implying that Seal of Righteousness is supposed to be a tanking seal. WTF?
Posted: Wed Jun 24, 2009 12:51 pm
Mmmm... A chance for ret to get more damage out of their seals. Because taking me from 20k hp to 0 almost completely within a 4 sec stun wasn't good enough. I HATE YOU PALLIES!!!
Bitching over. ha
Posted: Wed Jun 24, 2009 4:28 pm
Er, Polar... I think you fail to understand. These changes will dramatically reduce Paladin burst damage, especially in PvP settings.
1) With Exorcism no longer being instant by default, the Paladin loses a major tool in the upfront burst arsenal. He must wait for a melee crit or else blow his rotation.
2) With Judgement of Command being nerfed, that's another source of on-demand burst out the window. On the other hand, having the Seal proc on every attack is a buff to sustained damage.
3) With Crusader Strike having lower damage but also a lower cooldown, you again lose burst in favor of sustained damage.
4) If the Paladin goes for Seal of Vengeance instead (kinda stupid in a PvP setting), he is doing zero upfront damage; it all comes on the backend in the form of the DoT. Now that gets pretty brutal over time, but it's not likely to be the case that he stands there wailing on you for 12-15 seconds straight.
All of this is designed to give you a chance to counter him before you get burst to death. That isn't to say that a Paladin who catches you unaware with all his cooldowns available shouldn't be able to toast you, but the same could be said of any melee class.