Official 3.1 changes.

Warlock class discussion.

Moderator: Demon Hunters

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Ginxx
Posts: 378

Post by Ginxx » Thu Apr 30, 2009 5:37 pm

This may have bothered me (tho im not sure if its a nerf or a buff) if I actually ever really used that spec but despite being the supposed top dps i could never get it to out dmg aff. Whether it was nailing the rotation or managing to get the timing of the execute weaving right i could never do higher dps with that spec than i could with aff. Aff ftw.

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Doulmagnus
Posts: 738
Location: Montreal, Que.

Post by Doulmagnus » Fri May 01, 2009 9:47 am

Warlock

The Warlock ability Death Coil now heals you for 300% of the damage done, up from 100%.
The Warlock ability Nether Protection will reduce spell damage by 30% instead of 60%.
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Doulmagnus
Posts: 738
Location: Montreal, Que.

Post by Doulmagnus » Mon May 04, 2009 8:58 am

Upcoming Warlock PTR changes
Fire and Brimstone -- After a lot of feedback and testing, we think we are going to change this again. Now increases the damage done by your Incinerate and Chaos Bolt by 15% on targets afflicted by Immolate, and increases the critical strike chance of your Conflagrate by 25%. The first portion of the talent is now a pure percent boost instead of modifying the “bonus” that Incinerate gets. It was too confusing to players and had some weird side-effects, such as Chaos Bolt not scaling well with Incinerate if Incinerate did more damage.

Incinerate and Immolate -- There does seem to be a bug where spellpower is not getting applied correctly. We don't know at this point if this is an old or new bug. Certainly there used to be a lot of spells that didn't scale with spellpower, though we now make an attempt to make sure almost all of them do. It may matter less with the F&B change, but we'll still get it resolved.

Conflagrate -- We still intend to leave this as it currently works on live (not consuming the Immolate).

We understand sometimes players can get whiplash from our rapid iteration. That's just the way we designed, though we perhaps have not always communicated the design churn as openly as we do today. (Source)
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Gnomerman
Posts: 1814
Location: LaPlata MD

Post by Gnomerman » Mon May 04, 2009 11:09 am

warlocks seem to be the class that can't quite find a niche in ranged dps. they keep trying to make them unique, but without making them a mage. mages are simple. pew pew. locks, well, they have a ton more abilities, and they keep changing. kinda sucks...

now, question for you locks. are you guys happy that blizzard is trying to make 3 raid viable specs (and technically 3 pvp viable specs...), or would you rather have it be more straightfoward? with mages, there are 3 raid viable specs, but they is very little change in the playstyle (raiding wise). main nuke, and use an ability when it procs. warlocks have vastly different playstyles depending on the spec you have. i'd like your opinions to be honest. it'd interest me.

i think part of the problem is they made locks almost identical to mages (in gearing, playstyle etc) in tbc, and made them scale beyond mages, and gave them more utility. do you still feel you have that utility? would you be willing to trade some damage output for great utility? also, is anyone running the demonic pact raid dps build?
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There is more to life than pew pew you know, like staying out of the fire so you can live to pew pew another day

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Doulmagnus
Posts: 738
Location: Montreal, Que.

Post by Doulmagnus » Mon May 04, 2009 11:56 am

Well in TBC, I played affliction and my numbers where horrible. The only use I really have was keeping various situational curses on bosses to help the overall raid DPS or to slow down casting.

Now in Wrath, they made Affliction boss at first, and I was putting out numbers that could be compared to mages which I thought was just plain great, considering how TBC had been for me. I dont have much of an opinion on destro as I have only played that spec in PVP. Demo seems to be lacking for PVE this time around, though I have heard some good stuff about a destro/demo hybrid.

Destro for PVP is crazy good, Chaos Bolt is awsome to cut down low heath runners. I might try a Affliction PVP spec in the futur to see how the fears are in pvp now, but from what I have been reading the only one you will really need aside from in WinterGrasp will be Death Coil.

I would definately take on any spec nessacary for the progression of the group as a whole, as I did in TBC by supplying the raid buffs and CC. The group is only as strong as its links ability to depend on each other for support, imo.

Now Affliction seems to be close to where it was before the 3.1 patch that took away Syphon Soul and the ability to have Immolate and Unstable Affliction on the same target, so I guess we will have to see what happens when the dust settles, since they seem to still be considering changes for us in upcoming patches.
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Doulmagnus
Posts: 738
Location: Montreal, Que.

Post by Doulmagnus » Tue May 12, 2009 8:47 am

Warlocks



Conflagrate updated: Consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 12 seconds of your Immolate, or 8 seconds of your Shadowflame.

Fire and Brimstone: Now increases the damage done by your Incinerate and Chaos Bolt by 3/6/9/12/15% on targets afflicted by Immolate, and increases the critical strike chance of your Conflagrate by 5/10/15/20/25%.

Nether Protection reduced to 30% damage reduction, down from 60%.

Sacrifice (Voidwalker) redesigned: Sacrifices a portion of the Voidwalker's health, giving its master a shield that will absorb X damage for 30 seconds. While the shield holds, spell casting will not be interrupted by damage. 1-minute cooldown.

Shadow and Flame: Now also includes Shadowburn.
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