How to Zombie like a pro..... BRAINS......

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Ecnailla
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How to Zombie like a pro..... BRAINS......

Post by Ecnailla » Thu Oct 23, 2008 5:45 pm

First, a lot isn't known at this time, as this world event moves forward more details we be released. People have speculated that this world event is how they introduce DKs as a friendly class, but this theory has one serious flaw - the starting quests clearly take care of that bit of story line and it doesn't include zombie masses. At the moment, zombies are week, easy to kill and hard to spread. There are signs this is going to change. There are already reports of the debuff becoming extremely resistant to dispel mechanics and even being immune to dispel at times.

How to become a zombie:

Find a zombie and get it to attack you. Stand in green clouds. Go to Booty Bay and poke around the crates. Avoid pesky "argent healers" and goody two shoes dispellers (it is a dispelable debuff before you change).

Once you have the debuff, wait it out and you will become a zombie. There are a handful of ways to become a zombie right away:

Lose a dual
Die (dismount up in the air)
Bubble
COS
Ice Block
Have a pally Hand of protection you


What you can do as a zombie:
Attack players (unless you are in shatt) regardless of their pvp flag.
Call NPC zombies to fight at your side.
Infect players/NPCs.
Talk to hoard zombies. (You are both now a 3rd faction)
Take hoard portals.
Form large scale attacks and zerg small towns turning every NPC to the dark side. (Major citys are hard b/c the guards and players tear you up).

One tactic:
Go to a starting area like the human zone and infect a ton of Kobalds and Defias, calling them to follow you. You can build a huge army to fight by your side.

Bugs to take advantage of:
Switching out gear apparently gives you full HP.
If you die as a zombie and run back to your corpse, you apparently get like 45k armor.

kites
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Post by kites » Fri Oct 24, 2008 7:07 am

*horde*

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Post by Polarside » Fri Oct 24, 2008 9:21 am

I was doing HHM last night and was standing outside of SM down towards the stone. Well I see a few zombies run up towards the entrance of SM... No big deal. Whatever... But a little later I see what must have been like 40 zombies all running out of SM and of course just killing the crap out of and infecting everything in their way. Was pretty freaking cool. Wish I took some screen shots. Wasn't thinking atm... heh...
Shhh! Theres a dead horde in my trunk. Wanna see it? Fuck around and you'll be it.

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Post by Heartwood » Fri Oct 24, 2008 1:43 pm

New Zombie information/clarifications (from here):

Decided to fix a few misconceptions I've seen on the boards.

If You're a Zombie

1. The Zombies are much stronger than they appear, and they may increase in strength yet. They're already strong enough to take down a lot of people if they group up and use their abilities correctly... the sheer massive healing of a concentrated Retch! will keep up a horde all by itself very well. Even when facing a Ret pally, yes, although it's hard to pull off. Similarly, Lurch!ing is a very powerful ability when used properly.

2. You can convert someone as a Zombie horde without killing them. Every Zombie auto-hit will reduce the time to the infection "going off" (which starts at 600 seconds) by ten seconds. Thus, sixty hits from Zombies without disease removal will auto-Zombify someone. If you've got a group of, say, thirty Zombies (which takes a bit of coordination, especially this early in the event), they don't stand a chance, and if they're good sports it'll only get worse. Edit: Mangle! may also have this effect, which doubles a Zombie's burst effectiveness... er, infectiveness.

3. Further, this applies to hits from NPC Zombies too, so getting enough of them in one place will cause the plague to go critical. Every guard spawned will instantly increase the number of Zombies present, although the Zombies will die if not fed (Retch! is good for this). Proper Zombification of towns requires proper maintenance.

4. On the subject of large scale infection, several readers have noted that infecting a handful of NPC humanoids in range of non-infected humanoids will cause the infection to linger, as the spawned Zombies will spread the infection before dying and re-spawning as "clean" humanoids, only to be re-infected by their previous victims, and so on. While this isn't particularly dramatic to watch, it is a good example of how to avoid depleting your host resources as a contagion through a sufficiently long incubation period. Isn't science fun?

5. It's worth noting at this point that the evade mechanic doesn't clear the Zombie disease. This is also intentional. Go ahead, create an UnDeadmines instance.

6. Don't get angry at people cleansing the infection... it's getting progressively harder to cleanse over time (or, at least, this has been hinted at). This is intentional. The event, after all, has just started, and it will progress in some fashion. In the meantime, if everyone were a Zombie there'd be nobody to eat. If you want to be a Zombie, there are multiple easy ways to do it, but remember that a lone Zombie is nothing but a target.

7. If you get bugged so that you can't spread the infection through attacking (you'll also be able to run at full speed and won't lose health over time), please blow yourself up in an orderly manner, as it's the only way left you can spread the good filth. Thank you!

8. Even if you're a lowbie, your Retch! and Lurch! abilities can be a great benefit to the Zombie horde that infected you. Enjoy the chance to be a part of this.

9. Organize! An organized group of Zombies is a menace. A scattered group of Zombies is dead meat.

If You Hate Zombies

1. There's a bug in the Zombification that sometimes switches a Zombie's faction without making them lose health, reducing their speed or giving them the ability to convert others to Zombiehood. These "superZombies" are rather annoying, especially if someone who enjoys griefing manages to become one and starts going after lowbies from their own previous faction. Terminate with extreme prejudice, for the good of us all.

2. Don't be too put off by angry tells from angry Zombies who want to lurch around spreading the infection when you cure them or destroy them. Remind them that the event just started, and that they're the underdogs at the moment. Also remind them that Zombies need to organize to hunt effectively, which they can even do across faction lines for once.

3. This event isn't going to last forever, so enjoy it! Organize anti-Zombie groups to take up the noble fight.

4. If you do become a Zombie (which, if you fight them regularly, you eventually will, unless you're very, very lucky), be aware that you're temporarily on the other team now, and use good sportsmanship. If you really, really hate being a Zombie, try to get in an area with a lot of people before you blow yourself up, at the very least, to spread the infection around.

General Notes for Everybody

1. Using an immunity to disease effect after becoming infected will auto-Zombify you (to prevent abusing the fact that the Zombie's only real weapon is its infection). If you're an anti-Zombie machine, make sure you immunize yourself before going in, or you'll be craving fresh brains in no time. If, on the other hand, you're a closet member of the Cult of the Damned, undeath is easier to achieve than it ever has been before.

2. The Argent Dawn Healers are death to Zombies and blessed life to everybody else. They'll cure your infection for you, presumably no matter how resistant it's become, or decimate any Zombies that get too close. On the other hand, rumor is that they're excessively easy to kill as a Zombie horde...

3. Zombies do not, to the best of my knowledge, gain useful amounts of experience, gain or lose reputation, or gain honor, and while they can gain quest objectives, they can't turn in quests ("Did you get my feathers?" "BRAINS."). They do, however, take durability damage when they're killed by NPC's. You've been warned.

4. Zombie stats are unaffected by gear, so take it all off to avoid the aforementioned durability damage. However, Zombies can still proc their talents, although the only useful ones mentioned so far are Second Wind (Zombie healing), Eye for an Eye (sort of), Reckoning and Frenzy (increased infection rate).

5. Please, everyone, have fun!
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Lealla
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Post by Lealla » Fri Oct 24, 2008 2:21 pm

Dammit, when am I going to have the time to log on and simply enjoy zombifying people?
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Polarside
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Post by Polarside » Mon Oct 27, 2008 4:04 pm

Heh... The cities are like these huge freaking war zones now man. Its cool as hell. A little annoying at times because an auctioneer might be dead or the flight master is off zombifying people now. But yeah it is fun.
Shhh! Theres a dead horde in my trunk. Wanna see it? Fuck around and you'll be it.

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Post by Lealla » Mon Oct 27, 2008 4:10 pm

The balance is likely to shift soon. The Argent Dawn is being overwhelmed, but the artifact quest that was revealed yesterday hints at a counterattack that may be unleashed by the new Argent Crusade, possibly in concert with the Temple of the Moon. I expect some serious zombie annihilation in the next week.

This is probably the most elaborate and best executed world event in WoW's history.
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Post by Elvenbane » Mon Oct 27, 2008 4:21 pm

[Wall of Text] crits [You] for 10000000000000 damage!
[You] die.
[You] gain [Ghoul].
It's the thought that counts, not how many people die because of it.
Elvenbane#1520

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