Hit Rating Formulas for Level 80

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Hit Rating Formulas for Level 80

Post#1 » Fri Dec 05, 2008 7:24 pm

Hit Rating and Hit Caps for Level 80
Current for the 3.1 patch.

Formulas
    Miss Chance: Melee/Ranged
      5.00% - Base miss chance
      1.00% - Per level difference
      8.00% - Boss level miss chance: 5% base + 3% level

      19.00% - Dual Wield Penalty (applies to melee autoattacks only)
      27.00% - Boss level miss chance while dual wielding

      Note: With the 3.0 patch, it appears that the Attack vs. Defense formula has been modified such that there is a net 0% modifier vs. a boss level mob with all ratings maxed. This eliminates the extra 0.6% from the calculations.

    Miss Chance: Spell
      4.00% - Base miss chance
      1.00% - Per level difference (up to 2 levels higher)
      11.00% - Per level difference (3 or more levels higher)
      17.00% - Boss level miss chance: 4% base + 13% level
    Hit Rating Conversion
      32.79 - Melee/ranged
      26.23 - Spell

Ratings to Cap, by Class
    Melee/Ranged
    It is important to remember that only the base miss chance applies to your special attacks, even if you are dual wielding. There is therefore a steep falloff in value after you reach the hit cap for your specials. The Draenei racial aura applies only to the Draenei's party, not the entire raid.

      Base: 263 (8% * 32.79)
      Dual-wield: 886 (27% * 32.79)

      Death Knight (melee), Draenei aura: 230
      Death Knight, Nerves of Cold Steel: 164
      Death Knight, Nerves of Cold Steel and Draenei aura: 132
      Death Knight (dual wield), Nerves of Cold Steel: 787
      Death Knight (dual wield), Nerves of Cold Steel and Draenei aura: 755

      Druid (melee), Draenei aura: 230

      Hunter, Draenei aura: 230

      Paladin (melee), Draenei aura: 230

      Rogue, Precision: 99
      Rogue, Precision and Draenei aura: 66
      Rogue (dual wield), Precision: 722
      Rogue (dual wield), Precision and Draenei aura: 689

      Shaman, Draenei Aura: 230
      Shaman (dual wield), Draenei Aura: 853
      Shaman (dual wield), Dual Wield Spec: 689
      Shaman (dual wield), Dual Wield Spec and Draenei aura: 656

      Warrior, Precision: 164
      Warrior, Precision and Draenei aura: 132
      Warrior (dual wield), Precision: 787
      Warrior (dual wield), Precision and Draenei aura: 755
      Note: As of 3.0.8, Titan's Grip no longer carries a hit penalty for a Warrior's melee special attacks.


    Spell
    Note that there is no longer a minimum 1% spell miss chance in 3.0. The Misery and Improved Faerie Fire debuffs give you 3% additional spell hit against affected targets, and do not stack with each other. The Draenei racial aura applies only to the Draenei's party, not the entire raid.

      Base: 446 (17% * 26.23)

      Death Knight (spell), Virulence: 368
      Death Knight (spell), Virulence and Misery/IFF: 289
      Death Knight (spell), Virulence, Misery/IFF and Draenei Aura: 263

      Druid (spell), Balance of Power: 341
      Druid (spell), Balance of Power and Misery/IFF: 263
      Druid (spell), Balance of Power, Misery/IFF and Draenei Aura: 237

      Mage, Arcane Focus: 368
      Mage, Arcane Focus and Misery/IFF: 289
      Mage, Arcane Focus, Misery/IFF and Draenei Aura: 263
      Mage, Elemental Precision: 368
      Mage, Elemental Precision and Misery/IFF: 289
      Mage, Elemental Precision, Misery/IFF and Draenei Aura: 263
      Mage (Arcane only), AF + EP: 289
      Mage (Arcane only), AF + EP and Misery/IFF: 210
      Mage (Arcane only), AF + EP, Misery/IFF and Draenei Aura: 184

      Paladin (spell), Misery/IFF: 368
      Paladin (spell), Misery/IFF and Draenei Aura: 341

      Priest, Shadow Focus: 368
      Priest, Shadow Focus and Misery/IFF: 289
      Priest, Shadow Focus, Misery/IFF and Draenei Aura: 263

      Shaman (spell), Draenei Aura: 420
      Shaman (spell), Elemental Precision: 368
      Shaman (spell), Elemental Precision and Draenei Aura: 341
      Shaman (spell), Elemental Precision and Misery/IFF: 289
      Shaman (spell), Elemental Precision, Misery/IFF and Draenei Aura: 263

      Warlock, Misery/IFF: 368*
      Warlock, Misery/IFF and Draenei Aura: 341*
      Warlock, Suppression: 368
      Warlock, Suppression and Misery/IFF: 289
      Warlock, Suppression, Misery/IFF and Draenei Aura: 263
      * Listed since some raid builds do not include Suppression.
Last edited by Lealla on Tue Jun 23, 2009 10:30 am, edited 8 times in total.
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Post#2 » Fri Dec 05, 2008 8:21 pm

FYI, please feel free to point out anything that's missing or incorrect. I did a review of all the talent trees tonight and hopefully I included everything important.
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Post#3 » Fri Dec 05, 2008 10:20 pm

I'd rearrange your class list a bit:
Hit + Talents
Hit + Talents + Misery/FF
Hit + Talents + Misery/FF + Draenei

As (Hit + Talents + Misery/FF) is what most people should be gearing for.
The Draenei 1% should be the last piece of the equation imo.
It's the thought that counts, not how many people die because of it.
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Post#4 » Sat Dec 06, 2008 10:23 am

Updated. I also caught a mistake in the Warrior dual wield calculations.
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Post#5 » Thu Dec 11, 2008 3:24 pm

1% hit = 26.23 hit rating at level 80 according to shadowpriest.com

If you look at Elven's armory I'm at exactly 290 hit which is 11.06%
It's the thought that counts, not how many people die because of it.
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Post#6 » Thu Dec 11, 2008 6:23 pm

Updated
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Post#7 » Fri Dec 12, 2008 7:32 am

once the next patch hits, titans grip will no longer have a hit penalty.
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Post#8 » Fri Dec 12, 2008 8:48 am

Might wanna throw DK DW tables in there too, as it is a valid spec.
Nerves of Cold Steel 3/3 adds 3% hit with 1h weps.
It's the thought that counts, not how many people die because of it.
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Post#9 » Thu Jan 08, 2009 4:52 pm

According to new TC physical hit cap is 8% now.
It's the thought that counts, not how many people die because of it.
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Post#10 » Thu Jan 08, 2009 5:22 pm

Does. Not. Compute. Unless Blizzard made Defense no longer affect hit chance. If so, then the math in the formula continues to work.

I would test this by taking a non-maxed weapon skill and testing it on a combat dummy or a level 80 mob. (Some hit rating is useful to avoid the standard level based misses.) If you get any misses, then Attack vs. Defense is still part of the formula.
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Post#11 » Tue Jan 20, 2009 1:49 pm

I posted the 3.0.8 changes. The EJ thread on hit rating does indeed report and back up the claim of 8% being the base melee cap.
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Post#12 » Tue Jan 20, 2009 2:13 pm

you'll need an update for prescision, giving 3% hit to all spells, so now arcane gets 6% from talents

thanks
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Post#13 » Tue Jan 20, 2009 2:27 pm

Yeah, I forgot about that. Makes the table kind of complicated (damn you Blizzard). It'll be up in a minute or two.
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Post#14 » Sat Mar 21, 2009 9:46 am

moved to warcraft general
It's the thought that counts, not how many people die because of it.
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Post#15 » Wed May 13, 2009 11:30 am

Corrected a mistake in the Warlock figures.
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