3.2 Profession changes

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Doulmagnus
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3.2 Profession changes

Post#1 » Wed Jun 17, 2009 10:47 am

When the next major content patch launches we will be introducing epic quality gems and updating the perks for each profession. Please keep in mind that any of this information may see further changes before the patch launches.

The design recipes for cutting epic gems will be made available for purchase with Dalaran Jewelcrafter’s Tokens and there are several ways to obtain raw epic gems:


Prospecting Titanium Ore
Alchemy transmutations
Purchased with Honor
Purchased with Emblems of Heroism

Coinciding with the implementation of epic gems and the gain that Blacksmiths will receive through their perk from these new gems, we have gone through all of the perks in every profession and increased their values to match up accordingly.

Alchemy

The Mixology benefits from Northrend elixirs and flasks have been increased
Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from the honor potion vendor. The Flask of the North increases your spell power, attack power, or Strength for 1 hour, and is usable in arenas. It is not consumed when used.
Endless Healing Potion and Endless Mana Potion no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced. They are still usable everywhere else.

Blacksmithing

No changes will be made to this profession; it will continue to have the 2 additional prismatic sockets (which can hold the new epic gems)

Enchanting

Values on Northrend ring enchants increased

Engineering

Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket, and Reticulated Armor Webbing glove modifications

Herbalism

Increased healing from Lifeblood (Rank 6)
Lifeblood now scales slightly with maximum health
Lifeblood no longer affected by global cooldown

Inscription

Master's Inscriptions increased

Jewelcrafting

Dragon's Eye gems stat bonuses increased

Leatherworking

Fur Lining values increased

Mining

Toughness (Rank 6) provides more Stamina

Skinning

Master of Anatomy (Rank 6) provides more critical strike rating

Tailoring

Embroideries improved
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Gnomerman
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Post#2 » Wed Jun 17, 2009 11:54 am

that alchemy one is pretty op...

bout time my engineering fun on my bracers gets to be as good as it needs to be.

and i get more health... yay!
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Lealla
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Post#3 » Wed Jun 17, 2009 11:56 am

Flask of the North looks kind of crazy. Can it only be used in Arenas? If not, the unlimited reuse thing is a bit nuts unless it's BoP.
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Doulmagnus
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Post#4 » Wed Jun 17, 2009 12:34 pm

Its probably BoP with 1 hour CD... at least thats my guess on the info we have.
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Lealla
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Post#5 » Wed Jun 17, 2009 2:25 pm

If it's as powerful as Frost Wyrm and Endless Rage are already, Alchemists would no longer need to provide DPS flasks for themselves, just for others. Stoneblood/Pure Mojo aren't covered, though.
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Doulmagnus
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Post#6 » Wed Jun 17, 2009 2:50 pm

Thats a good point Lealla.

Alchemists will save alot in enchanting mats for thier own stuff. Also, it will most likely be better than the Frost Wyrm or Endless Rage, since these are announced buffs to existing professions.

Of course, its all interpretation at this time.
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Gnomerman
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Post#7 » Wed Jun 17, 2009 3:55 pm

it seems like the alchemy one will be all the time. i guess it is the same as alchemists already get a buff to their flasks. its only usable by max lvl alchemists (high lvl), so if you can use it you can make your own. im guessing bop. over the course of a week, thats going to save you 12 flasks. lealla can tell you what that cost is.
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Doulmagnus
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Post#8 » Fri Jun 19, 2009 8:13 am

We've picked up some more details about professions in Patch 3.2. Some of the changes were covered a few days ago by Eliah. The notes made today elaborate more on engineering, alchemy, fishing and cooking changes.

Alchemy

Stackable potions now stack to 20.

Five new epic gem transmute recipes are available from the Northrend trainer. The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by Linzy Blackbolt in Dalaran.
Rage potions can now be used by druids.

I have an entire guild bank tab filled with nothing but Mana Injectors. I was both saddened and delighted when I heard that potions now stack to 20. Big plus to Potion of Speed and Potion of Wild Magic since those will be stackable now. But are they going to be completely useless? Nope! Wait until you see the Engineering changes. It means I don't have to make any more injectors! New epic gem transmutes are on the way too!


More profession changes after the jump.


Cooking

Blackened Dragonfin Recipe: Now only requires 1 Dragonfin Angelfish.

Chef's Hat is now superior-quality and allows the chef to cook faster.

Drop rate for recipes from the Outland Daily Cooking quests increased.

A chance for a bonus Dalaran Cooking Token from the Spice Bag has increased.

Captain Rumsey's Lager recipe can now be randomly found in the quest reward Crate, Barrel, or Spice Bag from the cooking dailies.

My first thought looking at the cooking changes is that I'm going to have to go and pick up a Chef's Hat now. Faster Fish Feasts? Yes please!

Engineering

Added a schematic for a Goblin Welding Beam that can heal friendly mechanical units.

Alarm-o-Bot functionality changed. Materials required reduced.

Box of Bombs no longer requires an anvil.

Doubled the duration on Nitro Boosts.

Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket and Reticulated Armor Webbing glove modifications.

Increased the passive bonus provided by Springy Arachnoweave, Flexweave Underlay and Nitro Boosts.

Increased siege damage caused by Saronite Bombs and the Global Thermal Sapper Charge.

The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.

Mote Extractor now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles.

Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased.

Significantly reduced the cooldown on MOLL-E.

Spynocular belt enchantment changed to a Brassbolt Rebreather, allowing engineers to breathe underwater.

Transporter devices are no longer classified as trinkets and can be used directly from your inventory.

Reduced the materials needed to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas.

Here we go! The most hotly debated profession gets several changes to it. I mentioned earlier about the changes to potion injectors. It seems like engineers who use injectors now get a bonus out of it. As a healer, I can't help but wonder if that alone is worth a profession switch. Then I remembered what a grind leveling engineering was and thought better of it. But at least injectors aren't going to be completely useless anymore.

Fishing

Players with 300 or higher cooking have a chance to find a Waterlogged Recipe in the Bag of Fishing Treasures awarded by the Northrend fishing dailies. This item can be traded to other players and rewards several Dalaran Cooking Rewards when turned in.

Inscription

Added a new Glyph of Claw for young feral druids who haven't yet obtained Mangle. Inscribers can learn this glyph from the trainer.

Master's Inscriptions increased.

Leatherworking

Added recipe for Heavy Knothide Leather to Leatherworking trainers (rather than a vendor recipe).

Changed several recipes to use Heavy Knothide Leather instead of regular Leather.
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Gnomerman
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Post#9 » Fri Jun 19, 2009 12:59 pm

hmmm... engineers will get more from their mana/health pots that are injectors. i like it. also get more from the recepie.... does that mean i'm going to get 25 injector charges for the price of 20 pots? if so thats pimp. and engineerings is definatly tons more awesome than it is now.
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Lealla
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Post#10 » Fri Jun 19, 2009 1:21 pm

No, you get more injector kits per pattern... if I'm interpreting it right. I might not be.
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Gnomerman
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Post#11 » Fri Jun 19, 2009 3:27 pm

/lame
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There is more to life than pew pew you know, like staying out of the fire so you can live to pew pew another day

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Lealla
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Post#12 » Thu Jun 25, 2009 6:15 pm

Blah. Flask of the North is +47 sp/+80 AP/+40 Str (link). It's obviously intended just to offset the bonuses other professions get in Arenas, and not to be a single uber flask for Alchies to carry around everywhere.

Also of note: Alchemists will be able to transmute rare gems into the new epic gems.

There are a lot more profession changes on MMO Champion here.
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Gnomerman
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Post#13 » Thu Jun 25, 2009 8:05 pm

engineering got kinda cool i get 2 secconds more on my hyperspeed accelorators, i also get a 27 sp cape that lets me fall slowly (i already get that)
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There is more to life than pew pew you know, like staying out of the fire so you can live to pew pew another day

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