Survival/MM Macros

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Guenever
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Survival/MM Macros

Post by Guenever » Sun Jul 06, 2008 9:32 pm

I've had a few requests for my macros so they are below. Please note that I recommend Mana Oil and such as this set up can in a OM fest for MM in particular.

With Multi Shot-

/castsequence !Auto Shot, Steady Shot
/castrandom Arcane Shot, Multi-Shot
/castrandom [target=pettarget,exists] Kill Command
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()

Without Mulit Shot-

/castsequence !Auto Shot, Steady Shot
/castrandom Arcane Shot
/castrandom [target=pettarget,exists] Kill Command
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()

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Elvenbane
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Post by Elvenbane » Sun Jul 06, 2008 10:30 pm

Code: Select all

/castsequence !Auto Shot, Steady Shot
/cast Arcane Shot 
/cast [target=pettarget,exists] Kill Command 
/console Sound_EnableSFX 1 
/script UIErrorsFrame:Clear()
Last edited by Elvenbane on Sat Jul 19, 2008 1:29 am, edited 1 time in total.
It's the thought that counts, not how many people die because of it.
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Guenever
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Post by Guenever » Sun Jul 06, 2008 10:55 pm

added
/cast Mulit Shot
after Arcane too

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Post by Ecnailla » Sun Jul 06, 2008 11:37 pm

guens was right. you broke it.

cast sequ. keeps it from clipping.
the cast random works perfectly, she never clips and if fires as soon as it cools down.

gg, feel free to play again.

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Lealla
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Post by Lealla » Mon Jul 07, 2008 7:59 am

/castrandom, just like /castsequence, is only effective when there is more than one spell attached to the command. Otherwise it's identical to /cast.

EB broke the macro by changing the first /castsequence, not by removing the /castrandom.
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Elvenbane
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Post by Elvenbane » Mon Jul 07, 2008 9:50 am

The only one where castrandom does anything is in the multishot version:

Code: Select all

/castrandom Arcane Shot, Multi-Shot
It's the thought that counts, not how many people die because of it.
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Guenever
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Post by Guenever » Mon Jul 07, 2008 7:52 pm

Actually, without /castrandom in the Kill Command line it doesn't go off when it pops, but stays lit up for a while before it casts. I don't know why... but I changed it back just the same. :-D

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